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The EMBS Chapter of the IEEE Ottawa Section was recognized as the Best Ottawa Chapter in 2008, 2010, 2014, 2019, and 2022 and received the Outstanding Chapter Award from IEEE EMBS in 2011!

How can a machine understand human emotions?

Photo of Dr. Hussein Al Osman

Dr. Hussein Al Osman

Associate Professor, School of Electrical Engineering and Computer Science (EECS), University of Ottawa

March 7, 2023 14:30 - 15:30

Azrieli Theatre 302. In-person only (no video streaming or recording), Carleton University




Humans communicate emotional information when interacting with machines. They express affects and respond emotionally during human machine interaction. However, machines, from the simplest to the most intelligent ones have conventionally been unable to recognize emotional information. This reality is changing with the advent of affective computing technology which enables the development of emotionally intelligent machines. In my research, I study a central question: how can a machine understand human emotions? Moreover, I investigate the application of such technology for the realization of mental health assessment tools. In this talk, I will discuss the fundamental ideas of affective computing and survey my latest research efforts.


Hussein Al Osman is an Associate Professor at the School of Electrical Engineering and Computer Science at the University of Ottawa. He completed his PhD in electrical and computer engineering at the University of Ottawa in 2014. He leads the Multimedia Processing and Interaction group and is a member of the Multimedia Computing and the Distributed and Collaborative Virtual Environments Research laboratories. His research focuses on the application of artificial intelligence in affective computing and biomedical engineering. In particular, he is interested in the development of multimodal affect recognition methods using deep artificial neural networks to estimate facial expressions and speech sentiment. He studies remote physiological signal measurement using video signals and applies this technology to biomedical and Human Computer Interaction (HCI) applications. He conducts research in HCI, especially the development of serious games intended for physical rehabilitation and education.

Last updated February 8, 2023

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